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Showing posts from November, 2023

3d character and animation

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  stylised character 3D modelling pre-production 08/11/2023 the task was to design a character the first step is coming up with ideas however i struggled most with this part. i started of using a generator for physical features i was planning on using them but i changed my mind mid way. i changed my mind as originally i wanted white hair but thought that the orange one was better so i changed it below is my mood bored and my ideas A1.1 Explore and develop investigation skills for informing ideas i first drawed a character which i had little to no idea for then after drawing them i took some of the parts of the characters and upgraded their quality  my next steps would be to draw a character with the better art stuff A1.2 Explore and develop problem solving skills A1.3 explore and develop creative technical skills i made a 3d model of y character however it is still not done the tools i used for this are by followed Pcubes Pcones and Pspheres along with the extr...

Video game analysis - generations

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  Game #1 - Pacman Game #2 - Cuphead Pacman was and still is one of maybe even the most recognisable classic arcade games its game play is simple yet addicting as Pacman is designed in a way where it has plenty of re playable value as there is a large amount of levels most players wont ever get to Pacmans best feature in my opinion is the power up which lets you eat the ghosts that haunt you for the entire game there is only a limited amount of them with the power up only having a limited effect so you have to be careful on when to pick them up my only issue with the game is that the game can be frustrating at times as you may get stuck and surrounded by ghosts and since in pacman you only have 3 lives you can only get hit 3 times. there doesn't seem to be a target audience for cuphead

game

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  i plan to make a level of rooks pier as it is a basic colour scheme of grey for the bridge blue for the shy and the ocean and brown for the lighthouse it also works well as a level because it is a straight line which is good for a level. i wrote pseudo code for how the game would work and a activity diagram which states that you go to the level and try to get to the other side but their are enemies trying to stop you but you have your shield which can shoot magic to defend yourself with.                                                                                                                                              ...

magic item research

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 normally what makes a item magical is a large amount of vibrant colours and either one distinctive several, shields on the other hand are about the same but most of the time the colours are less vibrant and the shapes are uniquely shaped. some of the most iconic magical items in gaming include the tri-force from the legend of Zelda series or the Pandora's box from god of war, some of the most iconic shields in gaming is the hylian shield and the bubble shield from halo I like this shield design at the right because the shape of the design in the middle looks like a sun and im a fan of space stuff i like the design at the right because the spiral design is nice along with it being a better shade of blue for my taste i would like the projectile fired by the shield to be like this colour because it fits the space design because it looks like space i made an alt design for the shield by first making it a silhouette and changing a few things to make it recognisable then i used clipping...