Animation

12 principles of animation 

squash and squish

anticipation

staging

straight ahead and pose to pose

follow through and overlapping

slow in and slow out

arcs

secondary action

timing

exaggeration

Solid drawing

Appeal

the 12 principles of animation are used to help us make believable animation they are like rules to follow


28/02/24

i animated a pendulum 

06/03/24
graph editor helps us tweak our animation i used the principles by slowing down the ball and squishing t and all the others the most challenging part was slowing down by i toughed it out and made it work eventually with lots of practise
























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