Animation
12 principles of animation
squash and squish
anticipation
staging
straight ahead and pose to pose
follow through and overlapping
slow in and slow out
arcs
secondary action
timing
exaggeration
Solid drawing
Appeal
the 12 principles of animation are used to help us make believable animation they are like rules to follow
28/02/24
i animated a pendulum
06/03/24
graph editor helps us tweak our animation i used the principles by slowing down the ball and squishing t and all the others the most challenging part was slowing down by i toughed it out and made it work eventually with lots of practise
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